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02-08-2007, 12:47 AM
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#1 (permalink)
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My Character.
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I'll be using a character I created from Oblivion. Yeah I know the rule on game characters but because Oblivion is a real RPG and the character is a 100% custom created, it shouldn't be a huge break in the rules.
Name: Gareth
race: human
age: late 20's
Appearance: brown hair, green eyes
height: 5'9
Job: Member of the Dark Brotherhood, a secret guild of assassins
Rank in guild: Silencer.
Primary Weapon: Shadow Hunt, an enchanted bow that has a chance of adding poison to the arrows fired from it.
Secondary Weapons: Blade of Woe, an enchanted dagger. Goldbrand, a short katana enchanted with fire magic.
Armor: Shrouded armor, light armor that offers little protection but is enchanted to enhance the movement of the wearer and is enchanted to make the wearer less noticable and avoid being seen so long as they don't stand in broad view. Standard issue to members of the Dark Brotherhood.
Ring of the Gray, enchanted ring that has a life detection spell that emits a fog light on other life forms from a couple of yards away and through solid objects. Useful for tracking targets and for making quick getaways when unwelcome company gets too close.
Abilities: Deathly Visage, a spell that makes the caster invisible for a short amount of time. The spell ends whenever the caster attacks or touches an object or other character. Night Eye, which allows the caster to see in the dark. Black Winter, a spell that does a small amount of frost damage and paralyzes it's target for a few seconds. Mainly useful for detering would be persuers.
Bio: Glory, fame, prestige, these are things that Gareth had at one point dreamed about but knew he would never reach. Having spent most of his life on the streets as a beggar, no one would ever give him a second glance, most wouldn't talk to him and those that did would never call him by his name but rather they just called him "beggar" or "street rat."
However all that would change on the night he murdered a town noble in cold blood. The noble had publicly humiliated him the day before by publicly thrashing him after Gareth had only asked him for a single coin. Though the murder took place in the private room of the noble's home, it did not go unnoticed. As soon as he had cleaned off the blood from the dagger, he had made a new friend and ally in the form of a speaker of the Black Hand, ruling body of the Dark Brotherhood. The speaker was impressed with Gareth's cold blooded tactics and welcomed him into the guild with open arms.
Three years had passed since then and Gareth rose quickly through the ranks of the assassins' guild to now be one of the ruling body's personal assassins, known only as Silencers . Still not many people would give him a second glance. But now that is one of his greatest assets. Even though three years had passed and he no longer lives on the streets, people rarely talk to him. Those in the guild that do talk to him don't call him by his name though. Instead they refer to him as "Silencer."
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04-23-2007, 02:59 AM
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#2 (permalink)
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One for Night Walkers
Name: Seh Roiah (pronoinced Sai Roy-iah)
Race: Once human, now shadow creature
age: 500's
appearance: unknown, can take on any form he chooses but prefers the form of a tall lean figure with read eyes.
weapons: none
Strengths: Can travel and manipulate the shadows, cause his hands to morph into blade like weapons, can become solid or shadow at will
Weaknesses: Severe aversion to light. Enough light can cause him to burn. Cannot interact with solid objects while in shadow form
Bio: Once he was a powerful conjurer yet he was always on the search for more power. He had taken an interest in breaking into people's homes to aquire artifacts and items of worth he believed would help him on his quest for power. During one break in, he found a book on directions to open a doorway to a new realm, a realm of shadows After years of study to open the door, one fateful night, he managed to open the door to the plane. Once he stepped in however, the doorway closed and plane took on a life of its own. A living darkness that surrounded and overtook him. When he regained conciousness, he realised that his body was no more. He had no physical form to call his own. Yet though he had lost his body, he had gained much more.
At first, he believed he just was a conciousness within the plane of darkness but soon learned he had become the conciousness of the plane itself. Eons passed as he learned to master his new abilities. He learned that though he was in another realm, he could travel the shadows of his home wolrd and he could see all that took place within the darkness of his home plane. Yet he still needed a way to interact with his home world. Eventually, he forged from nothingness a new body for himself. A body comprised of darkness itself. it had no defined form but he could make it take any shape he deemed fit.
Yet even his new body had it's own limitations. He found it dificult to interact with people in the light. It burned him to be in the light and if he stayed to long. His body would be destroyed and he would be sent back to the realm of shadows where he would have to rebuild.
Yet when the sun set and the lights were dim, the night was his. He has made use of his new found abilities, returning to one of his former hobbies, burglary, now that no where in the darkness was safe from him.
Now he longs to be able to fully return to his home world. He travels the world and the other planes of existence searching for a way to do so. His human name long forgotten in the sands of time he has taken the name Seh Roiah, which in his old tounge means Living Darkness.
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04-23-2007, 03:11 AM
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#3 (permalink)
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I give this new bio. My stamp of Approval. *Stamps with a large red padded stamp.*
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04-24-2007, 02:41 AM
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#4 (permalink)
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For leviathan project
Name: Caman
Sex: male
Appearance: average hight with a wiry build wearing a red symboitic biosuit. The biosuit forms a black mask covering his face.
age: 20
weapons: none
Class: Psychomancer
strenghts: increased psycho capabilities thanks to the augmentation of the biosuit and experimentation
Weaknesses. physically very weak. Needs to biosuit in order to live.
lawfull/chaotic 5/5
selfishness/selflessness 8/2
aggressive/passive 3/7
Bio: Caman had always been physically weak. He was born a sickly child. Yet it was not his physical prowess that attracted him to some of the top researchers of the area. As a boy, he had an abusive father who was ashamed of his son's demeanor and abused him verbally and physically. One day however that all ended when Caman's powers awoke and he killed his father by causing his synapses to overload, causing his brain to shut down.
Researchers were impressed with the boy whose powers had awakened at a young age and were highly adept for someone who had just awoken and over the years they experimented on Caman, enhancing his abilities to become one of the most effective pyschomancers known.
Yet the experiments had taken their toll on Caman. His already frail body had deteriorated due to the experiments and he soon became deathly ill. When this had happened, the researchers gave up on him and planned to move on to more promising subjects. One of the researches had been working on an experimental and extremely volatile symbiote used mainly for experimenting with biomancery. Caman had "persuaded" the biomancer to use the symbiote on him. The symbiote clashed with him in a battle of wills but Caman eventually won over the will of the symbiote and took over it. The symbiote attached itself to Caman and formed into a biosuit and for once in years. Caman was able to move of his own will.
The suit augmented his strength but due to his frailness. His strength was that of a normal human but the suit also augmented his mental strength yet the suit needs to feed, mainly on radioactive materials in order to sustain him. With the suit, Caman now scours the land, his only thoughts are of revenge on those that had used him and left him to die.
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04-24-2007, 08:51 PM
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#6 (permalink)
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Yes, I also approve this Bio. for use in Leviathan Project. My only request is that the part about researchers giving him a psychostimulant symbiont be altered to be a drug (I have a drug for this world already that does something very much like what you describe called Black Eye). The Symbiont will be given to the character during the opening posts of the RP it's self but having been given the stimulant drug, the effects could be very ammusing for all concerned. He will also be given a power armored suit as you describe.
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"The word rustic doesn’t even begin to satisfy the requirements of an adjective used to describe this town. Rustic is a looming butressed cathedral to this town’s Stone Henge. Rustic is the ocean to this town’s mud puddle. Simply put, rustic is a word inadequate to describe the squalour."
Get more like this just by clicking on this link.
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06-18-2007, 04:52 PM
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#7 (permalink)
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The Dark Messengers. (Note. I'll only be using one at a time in most cases throughout the story, whenever two or more show up, it'll be brief.)
Name: The Prophet
AKA: Doomsayer, the blood priest, the burning man (by children)
sex: Appears to be male from the sound of the voice
age: unknown, first appeared in Terra over two thousand years ago.
Appearance, he is dressed in black robes resembling that of a traveling priest, wearing a dark blood red vest to hold the robes together, he wears a hood over his head and mask over his face, the mask has red lines coming from its mouth and eyes. The mouth of the mask is slightly open as if about to speak.
Spheres of influence: War, destruction, combat
element: fire
Weapon: The Prophecy, dark twin blades that combine to form a longsword.
abilites: pyrokinetic, rumored to have made Black-Top his home where he practices his art of creation and manipulation of fire amidst the scorching heat and noxious gas.
Strengths: can cause his body to heat up to extreme heat making it difficult to hit with blades or close combat weapons. Highly reflexive.
Weaknesses: Cold, Rarely, if ever seen in the Hinterlands. Water, generally stays away from the coastline and the marshlands, rarely fights.
Story: One of the Dark Messengers, that descended on Terra many ages ago, he foretells the doom of others which soon follows.
Name: The Judge
AKA: The false Judge, The plague Man (by children)
Sex: male from the sound of his voice
age: unknown
Appearance: He appears wearing robes of a man of the law, his mask resembles one ordering the execution of another. Green lines cover the robes and the mask.
sphere of influence: disease, nature, judgment
element: wind
Weapon: Judgment, twin edge weapons that combine to form a double-edged staff, the bladed edges come out on chains, if one contracts back to the staff, the other expands outward.
Abilities: Able to summon great gusts of wind rumored to be able to carry away armies of people. Rumored to control the shrieking winds that howl through the great gate.
Strengths: Able to summon the wind to keep enemies at bay. Able to summon winds that carry plagues.
Weaknesses: slow, not a close combat fighter. is slowed down by stone and earth. Stays away from well fortified areas and mountainous terrain.
Story: One of the Dark Messengers, he carries out the judgment against those who he deems guilty.
Name: The Wanderer
AKA: The Nomad, The Hungry Man (by children)
sex: appears male
age: unknown
appearance: dressed in dark earthly tone robes, his mask resembles that of a starving individual.
sphere of influence: Famine, formation, agriculture
element: earth
Weapon: Quake, twin hammers that combine into a two handed war hammer. One strike is rumored to be able to crack the ground in two.
strengths: able to control the earth around him, able to make stone spikes rise up from the ground near him to kill close by enemies or create a wall of stone to protect himself.
Weaknesses: Water, also stays away from the marshlands and the coastal areas. Wind. Also, slow moving
story: One of the Dark Messengers, he roams the land, where in front of him lies abundance, behind him is virtually barren.
Name: The Wretch
AKA: Death, The unblinking man, The Laughing Man, The scary man (by children)
sex: male, the only one to have a somewhat visible appearance that gives off his sex
age: unknown
appearance: he wears tattered dark and midnight blue robes, his mask is different from the others in that his mask is the only one that has an opening that reveals a part of the face. The revealed part however is his right eye, which is rumored to never close or blink. He is the only one as well that shows any real emotion, as he laughs before and after he takes a life.
sphere of influence: death, storms, lightning
element: lightning
weapon: Deathstrike, twin sickles that form into a giant scythe that is bigger than him.
abilities: able to summon lightning and call forth storms
strengths: extremely fast as a fighter. Faster than what the eye can catch is the rumor. Also despite the size of his weapon, he can wield the scythe with ease.
weaknesses: Stays away from well fortified areas. Limps when he walks, and despite being fast as a fighter, is very slow moving.
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06-18-2007, 08:21 PM
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#8 (permalink)
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Some of the abilites are a bit godly ((Mainly this part... Has reflexes that bound upon being able to predict the enemies move)). but other than that... Approved.
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06-18-2007, 08:30 PM
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#9 (permalink)
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they are supposed to be the main antagonists but I'll edit. Somewhat like what MFH was doing.
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07-09-2007, 12:08 AM
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#10 (permalink)
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Name: Regas
Age: 26
Race: human
height: 5'9
date of birth: 14 of Red Sky, 7979
appearance: has tanned skin, average build, appears unshaven with slightly shaggy brown hear, wears a blue wizard robe and traveling boots
weapons: a small silver dagger
Abilities: A spell caster with an arsenal of spells at his command, Summon Armor (conjures a demonic looking armor on himself offering him protection), Summonl Sword, (conjures up a long sword for use in combat) Bolt (shoots lightning from his finger tips.), Fireball (forms a ball of fire in his hand that can be hurled at an enemey), frost bite, (a spell that causes frost bite on who ever he grabs onto.), elemental blast (A spell that is combined of fire, ice and lightning that is shot at the enemy from his hand), healing touch (can heal small wounds)
Strenghts, a once skilled wizard who still has an arsenal of spells at his disposal. Can make potions from basic ingredients.
weaknesses, can only cast a limited number of spells at a time, the simplest spells fireball and healing touch can be cast multiple times but the others take more energy from him and can only be used a limited number of times. The elemental blast spell, being the most taxing, can only be used twice in a row before he needs to recover. The summon armor lasts only several minutes, the summon sword lasts even less before disappearing.
Bio: A natural prodigy, Regas was the most skilled student at the school for the study of arcane arts. He was accredited with the creation of the summon armor spell and was rumored to have learned the elemental blast spell, a dangerous spell only taught to students who are about to graduate from the school, on his own, though he has never used the spell. He came from an upstanding family of scholars and soldiers and was considered by the military to be recruited as a battlemage. (powerful wizards who are given high ranking positions in the military.)
However hard times fell upon his family with the death of his father was killed in battle and his brothers and sisters had collected the inheritance and left him with nothing. With his family falling into hard times, he was forced to leave the school before graduating and perfecting his skills.
Now he known as the town drunk and has taken to a life of spending most of his days in the taverns and other days wandering in the nearby forests for plants that he can use to make potions that he can sell to adventurers or whoever will come up with the gold that can get him his next drink.
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