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| Compilations, Sequels & Spinoffs In this forum, we talk about side series such as the Final Fantasy VII compilation. |
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#21 (permalink) | |
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Member
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Quote:
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#22 (permalink) |
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Senior Member
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Yeah and there is so many. Its so hard not to build them up, like one of the characters might have lets say 10 more AP needed and so I figure it wont take me long, so 5 minutes later when I finish with that skill another character has a couple more AP needed, and it just keeps going on and on.....Its sad I know but it's extremely addicting.
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http://forums.ffextreme.com/attachme...1&d=1171840823 A magnificent signature by nagase |
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#23 (permalink) |
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Junior Member
Join Date: Jun 2007
Location: Rio Maior
Age: 18
Posts: 13
Rep Power: 4
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Well... I think that we should forget about that little pain of Final Fantasy X-2.Really... It was a big piece of ****, compared to the X serie of the title, FF X-2 shoul never have been born! Or if it were to be, Square-Enxi should have done a better game... ![]() |
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#24 (permalink) |
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Crumple Horned Snorkack
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*moved to Sequel forum, and merged with the current X-2 thread* X-2 definitely was one of the biggest pieces of **** I've ever had the misfortune to play. It's only saving grace was the job system, but they didn't even manage to do that all too well >.< |
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#25 (permalink) |
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Senior Member
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Yea, the dress-spheres were a nice touch, but the dress sphere grids were just bs, tbh. I used the dress sphere with two nodes on it for the entireity of the game (after i got it).
I'm not in to changing people's jobs. I like solidarity and structure to my party. I trained everyone in their default, black mage, white mage, and then the special dress sphere's. FFX-2 was not enjoyable for me to play, it was too long. A story stretched out unnecessarily, with little new to offer gameplay-wise. They ruined blitzball. The list could go on... |
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