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#1 (permalink) |
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Senior Member
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Which system did you like the best out of these most popular 5? If you are wondering about why FFIX is not up there it's because I have never played it, so I don't know the system for it. Don't be afraid to include it in your decision if wanting. What kind of system would you like to see in the future?
I personally say that the sphere grid system was my favorite. You knew what you wanted and could skip which skills you did not want. I loved it. Most say it was too easy, I guess it kinda was, but I still loved it. Junction/Draw was annoying...I had to take time out of my battle to draw and such. It was just too much of a hassle to go threw when you want to get magic. Also, if you used to much of that one type of magic your status goes down. How lame Liscense was just...bleh. I hated that with a passion. There was no kind of difference in none of the chracters...(except for the beginning). By the end everyone had the same moves. I guess you could say the same for the sphere grid...but it seemed much better. Materia was actually a good system. You actually leveled up along with your magic and such. It was a nice and cool system to have. I would prefer it over most of these systems Last but not least, Dressphere system. I actually had fun taking on different roles in the middle of battles. They way each dresssphere leveled up with % points was a really cool feature. I liked it. The more you use it the more it levels up. Nice touch.
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#2 (permalink) |
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Senior Member
Join Date: Feb 2007
Location: SomeWhere
Age: 16
Posts: 364
Rep Power: 4
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Ha
Yo i with the Sphere grid that is the best idae Square probably had there sholud use it on some of there other games, and all it a differnet name, and but summons on it alwell. |
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#3 (permalink) |
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Vi veri vniversvm vivvs vici
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Job system > all of those
Although dressphere was based off the job system, but it was a **** implementation.Of the ones listed, I'd have to go with Sphere Grid; while it was linear at the start it eventually offered the most customizability and it was a refreshing change to go with a system that wasn't just standard level up. Too bad the characters in FFX were mostly totally unlikeable. ![]() |
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#8 (permalink) |
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I can curse here and you can't
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Materia System, it has still the most diversity of any game made so far. Other than that? License actually, I hated sphere and never played dress, Draw is quite possibly the worst system I've ever played across mostly cause I like to just kill kill kill and not waste time with "oooh neat spell must suck him dry". FFIX was easy to understand and pretty customable too, but that wasn't listed. *glares at Hayate*
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#9 (permalink) |
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The Jesus Moderator
Join Date: Feb 2007
Location: The town of flowers
Age: 21
Posts: 183
Rep Power: 4
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I did enjoy the draw/junction and materia systems as they offered you the chance to customize everything. Make the characters have how you see fit. However the issues with them both was that drawing could sometimes be tiredsome and neither allow a character to be special. FF9 was good because the characters had thier own skills making them unique. Spehere grid was really good until the airship where most my characters were the exact same.
All in all its FF7 system as it gives you the choice between making them have the same skills or making them different.
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#10 (permalink) |
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Senior Member
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The Junction system was soooo annoyinh thoughh! lol. You had to keep drawing out spells and re-stocking in the middle of battle. Lameee. Also, if you used one that you've junctioned then it will go down in stats. What were they thinking!? :/
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#11 (permalink) |
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Senior Member
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i rather the materia system. mainly because of whatever skills each one has levels up along with your characters and evolve over time.
the junction system isnt bad, just frustrating that u need to constantly go into battles and stock up or whatever.
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#13 (permalink) | |
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Yeah, its me
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Quote:
The Sphere Grid is my favorite system. In the beginning you're sort of locked into each character's area of strength. Later on though, the entire grid becomes your playground, and all that the weapons do is make what you do on the Sphere Grid more real. For example, a +10% Attack is based on how high your character's attack score is at the time. Break abilities eliminate the max barrier and your character's HP, MP and damage are all based on what they really are in the grid. The Draw/Junction system was interresting. I actually liked the Junction part of the system, it was just the Draw ethic that seemed a bit awkward.
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#16 (permalink) |
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Junior Member
Join Date: Feb 2007
Age: 17
Posts: 8
Rep Power: 4
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Materia is definately the best. Firstly you don't have to bother learning magic or techniques, you just have to buy them and then level them up. Secondly you can make a **** load of money from mastering materia. And finally, materia can increase or decrease certain stats, the stronger the magic the larger the increase/decrease in stats, so this prevents you from equipping the strongest magic.
But the downside is that there is a limit of how much materia you can equip. Also some weapons don't allow materia to level up Every system has a downside, so materia system is my fave. |
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#17 (permalink) |
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Senior Member
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Right now I'm confsued here. License system and Sphere Grid were absically the same thing, I don't see how you could customise them in sphere grid yet they end nup the same with licenses. It was the same damn thing basically! Once you'd been round the entire spheregrid people were the same! Admitedly I only managed that with 3 characters but they were all EXACTLY the same so the customisation is the same. I liked em all cept Junction really so I can't really choose. Materia was simple but worekd ver' ver' well.
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#18 (permalink) |
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Member
Join Date: Mar 2007
Location: Hertfordshire
Age: 17
Posts: 98
Rep Power: 4
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HA! Dress sphere made a mockery of its predescessor, the sphere grid, Which was good, and allowed 100% customizastion of the characters, which i enjoyed. Making Auron a speedy theif, rofl.
Materia , for me, Hands down. the thing is, as far as i can remember, its the only magic system actually quite involved with the game, and, sometimes, License system (which i must say, i enjoy, considering some people hate it), the complicated ones, are funner, but, Simple is better in this case. Materia was great, setting up materia combinations was great, and an added aspect of battleing, which made FFVII More fun. Materia! |
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#19 (permalink) |
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Brotherhood of War
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Materia was a fun system to play around with. I didn't like the fact that if you equipped quite a few of them it made you physically weaker.
The Junction system if used correctly is the most broken of all. You can be hitting for 2000-6000 points worth of damage with the right abilities and magic in disc one. I really do not know what the complaint is about drawing magic. They didn't force you to do it. I bascially just refined dropped items for my spells. Not to mention magic takes a backseat in this game so I never used it with the exception of support spells. The Sphere is Grid is another innovative idea. But I disliked the fact that it was so linear in the beginning. (Much like the game's storyline.) The Dressphere system which is besically the Jo system reincarnated is something I really enjoyed. I adored the Job System fro mthe previous games. What made the Dressphere even better is you were able to change classes within battles. The License Board wasn't a bad idea. They should have just made some more one-character exclusive tiles for some more customization. |
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#20 (permalink) |
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Emo King of the Universe
Join Date: Mar 2007
Location: St. Louis, MO
Age: 23
Posts: 292
Rep Power: 4
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Materia was cool to try ideas with, mime and final attack were great ideas, but they made the game too easy. The junction system was my fav of all (but I haven't played X or XII yet) because it allowed you to better customize your characters. I got so sick of MP in FFVII too, but didn't have to worry about that in VII.
Drawing magic was never a problem either, actually it was fun to see what kind of spells (of GF's) you could take from your enemies. I would attach sleep to the status effect for Squall's gunblade and put my enemy to sleep and then draw out magic till I had all I wanted. FFVIII all the way!
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