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#26 (permalink) | |
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Senior Member
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I'd be happy for any spin-off to be removed really, they were all substandard. |
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#27 (permalink) |
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is in your house...
Join Date: May 2007
Age: 19
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Well, I was young when FFX-2 came out, so I didn't have much of a manly essence. I now see it was too much... yeah... prepy.
But, it wasn't a bad game. Not really good like FFX or of course not like FFVII, but the battle system was fun. |
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#30 (permalink) |
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Graphucks Hoar.
Join Date: Jan 2007
Location: Canadia
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I'd get rid of FFVII just to piss off the fan boys/girls.
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![]() Do threads started by teens in an attempt to sound intelligent make you feel embarassed to be registered at FFE, too? - Tyles
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#31 (permalink) |
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Senior Member
Join Date: Feb 2007
Location: Singapore
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i was never fond of the Crystal Chronicles,but if it had to be from the main series probably FF2 because its gameplay was too quirky.
X-2 was a good game. It didnt fail and actually sold really well. Storyline might have been kitschy (but FF5 was way worse) it did offer solid gameplay. XI is an undeniably good game. Most FF series fans who diiss it haven't played it. |
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#33 (permalink) |
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Senior Member
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No? The main villian is an evil tree. OMG! That would have to be the main flaw of the story. The villian has no motive. What is the point of consuming the whole world? "Because I'm evil" just isn't justifiable. At least Kefka was a maniac.
The story is riddled with plotholes and cliches, such as how the meteors linking the two worlds come to be in the first place. And that it was such a hassle for people from the 2nd world to travel to the first, but oh its gonna be so much easier for you to get across. The story failed in the way that it was a series of TOO MANY strung together coincidences, many of which didn't even make sense. V also suffered from the worse plot cliches. I'll give V credit for having a superb gameplay/battle system as the Job system found in it was a revolutionary step in RPG and a style that would find itself repeated albeit modified, in future FFs. However, for the most part, FFV was as good as rehashing FFIII and IV. Airships that can serve as submarines, flying chocobo, an underground entrance to Odin. Crystals that gave jobs. 2 realities with alternate set of the same crystals. Understandably its fine to take elements from previous FFs since they follow in 'tradition' of sort, but this was ridiculous. It was as if they ran out of ideas for things and just decided to reuse those from 3 and 4. Even IX did a better job at paying homage to the series than this. |
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#34 (permalink) |
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Vi veri vniversvm vivvs vici
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I don't think the word "kitschy" means what you think it does. It is used to label art with an exaggerated sense of melodrama and sentimentality, and while FFV's story contains many flaws, that is not one of them. Moreover, many of the "clichés" were not clichés at the time the game was made. While nowadays killing off a playable character is considered passé, FFV was one of the very first games to do so. (FFIV had done so as well, but [spoiler]Tellah[/spoiler] was nowhere near as central to FFIV's plot as [spoiler]Galuf[/spoiler] was to FFV's).
As far as villain characterisation goes, Exdeath is used to represent the essence of Nihilism, and he is evil because Enuo created him to be a force of destruction. It's all pretty clearly spelled out in, I believe, that town that's frozen in the Void. (Mirage, was it?) As to Enuo's motivation, that's anybody's guess, but that's equally as much motivation as is ascribed to Zemus or the villains of any other previous FF game. FFVI was the first game that even attempted to give villains a realistic source of motivation, and Square didn't really begin to succeed with that until probably FFIX. Moreover, most of the "coincidences" you speak of only seem questionable on a first playthrough. In reality, many of them had been clearly orchestrated by characters in the past. If you're going to nitpick FFV's story as thoroughly as you're doing, you could just as easily do the same to FFIV's or FFVII's or FFX's or FFX-2's or just about any other entry in the series. |
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#36 (permalink) | |
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Senior Member
Join Date: Feb 2007
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Quote:
The cliches I mention aren't so much RPG cliches most of the time than they are story cliches. Stuff like the guy who forgot everything but still knew what he had to go do and the close relative is a bloody world hero but just keeps his trap shut until its necessary. By the way, FFVs killing off of a playable character was as good as a member swap. Death is supposed to be accompanied with some form of loss and you'd have to be especially partial to [spoiler]that old man to really care about him dying considering Krile starts off with whatever he has. If Krile started from scratch, maybe I'd have felt it[/spoiler]. But perhaps I need to replay FFV in the GBA iteration because the PS1 version left a sour taste as far as story/plot was concerned. I don't think X-2 really needs any defending because it's received a ton of flak from conventionalists who felt it was out of place when everything that was 'wrong' about the sequel was planned for. In terms of FF lineology X-2 doesn't count as a part of the main series (it is a spin-off, just like the CoFF7 titles and Revenant Wings) and should be excused from certain expectations. |
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#37 (permalink) |
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Vi veri vniversvm vivvs vici
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The PlayStation version also had an awful translation, so that's probably part of the reason you hated it. If you can't get your hands on a copy of the GBA version, then there's also a rather good third-party translation of the original SNES ROM that I can PM you.
Yes, FFV incorporates plot elements used in previous FF games, but they all do to some extent. For example: ![]() As far as amnesiacs and stuff like that, I don't think those are nearly as much general story clichés as they are RPG clichés, but I have to confess I've done my best to avoid reading formulaic fantasy. I've never read Goodkind, Brooks, etc. (well I tried reading Goodkind and the fourth time I threw the book across the room in disgust I decided to give up on it) so maybe those show up a lot with authors like that. and [spoiler]Galuf[/spoiler] was the coolest playable character in the game so a lot of people were really quite disappointed about [spoiler]his death[/spoiler], but again the **** translation on Anthology probably spoiled that for you. The criticism of FFX-2 isn't so much over the changes themselves, it's over the fact that the way they're executed is, in its detractors' opinion, completely lacking in the substance fans have come to expect from the Final Fantasy series. |
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#38 (permalink) |
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Senior Member
Join Date: Feb 2007
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was kefka ever the prototype for magicite experiments? I can't remember..
I think for detractors of FFX-2, its pretty unfair to judge it heavily based on expectations. Especially if a fair opinion is to be established, the important thing is mainly to weigh the pros and cons of the game itself, instead of choosing to compare so much. FFX2 is an exceedingly fun game. Its more fun than FFXIIs gameplay thats for sure. Storywise it is lacking in some sense, but it was never really meant to be that serious, if you notice by the way the girls acts. It makes for a great light-hearted kind of RPG experience which is rare when you consider how most stories like to lay the 'this is a serious issue plot' for more story credibility. Its quite important that at some point you have to forget the title of the game and play it as it is, and in this aspect X2 is a shining example of a great game in any other instance that just simply doesn't live up to an even greater name (when we talk about expectations) |
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#39 (permalink) |
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Vi veri vniversvm vivvs vici
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Kefka was indeed the prototype for magicite experiments.
I suppose FFX-2 was fine if the only thing you cared about was gameplay, but most of us expect decent plots and character development from Final Fantasy games as well, and in these respects it fell drastically short. |
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#40 (permalink) | |
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killing the world over again...
Join Date: Jun 2007
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Age: 18
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i have to say ff ix because it seemed too short for a four disk game
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