![]() |
|
|||||||
| Final Fantasy | Final Fantasy Forums | Register | FAQ | Members List | Calendar | Search | Today's Posts | Mark Forums Read |
| Final Fantasy & Square Enix News Come in here for all the latest news about Final Fantasy and other Square Enix games. |
![]() |
|
|
LinkBack | Thread Tools | Display Modes |
|
|
#1 (permalink) |
|
Senior Member
Join Date: Jan 2007
Age: 26
Posts: 768
Rep Power: 5
![]() |
The Final Fantasy XI Fan Festival finally got underway yesterday, and amongst the discussions, fans and friendly chatter, the developers were on hand to talk about the direction of the Final Fantasy MMORPG, changes which include some major revamps ahead for the game's various job classes.[/sum]
Below is a complete list of the changes being planned or considered for the job classes in FFXI in the coming months. Warrior * An ability to counter an attack as well as store TP. * Looking for ways to distribute frontline tanking abilities. Monk Currently considering the use of kick attacks as a weapon skill or slow attack. White Mage * New ability: Repose - Save their parties with a sleep spell. * Especially useful with a Scholar support job. * Adding new teleport spells in the future. Black Mage * Lowering the rate in which monsters resist skillchains. * New spells involving transportation. Red Mage * Adding magic to move red mage to the front lines. Thief * New Job Ability: Accomplice - Steal half of a party member's current emnity. Paladin * A magic spell that would reflect back the damage deflected by the shield. Dark Knight * More Dark magic specific spells to use in battle. Beastmaster * The amount of HP used with Wait will be greatly increased. * New pet command: Snarl - Order a pet to take all its masters emnity, like the Provoke ability. * In the future, pet food could be added to cure status ailments and lower recast of Reward. Bard * New songs and abilities. * Let a bard select a single target for songs. This allows for pinpoint casting and more chances to cast. Ranger * New ability: Velocity Shot - Ranged attacks will be quicker and more powerful while melee will be slower and weaker. Samurai * Bad News: Some adjustments will be made to samurai to bring it back into balance with other jobs. * New ability to improve the effectiveness of the skillchain; more damage or less resistance. Ninja * New Ninjitsu for Sneak. * New ability that temporarily reduces emnity for a short period of time. Dragoon * Increasing the number of actions the wyvern will take in battle. * Looking into two types of actions, offensive and defensive. Summoner * A new ability to restore MP with the elemental spirits * Later announcement for Summoners. Blue Mage * New monster techniques in 2008. Corsair * New Rolls for the new jobs (in 2008). * Using charges for Quick Draw, similiar to the new Scholar job. Puppetmaster * New attachments. * New weapon skills with the puppet at higher levels.
__________________
|
|
|
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| Tactics (advance) classes and Characters | The Dude | Compilations, Sequels & Spinoffs | 3 | 07-08-2008 12:26 AM |
| FFXI - Anyone Still Play? | God 10.0 | The New Age | 11 | 10-29-2007 02:40 PM |
| FFXI | Vaan | The New Age | 3 | 06-12-2007 03:32 PM |
| Help in FFXI! | KurosawaSae | The New Age | 1 | 04-22-2007 01:28 AM |
| FFXI Major Patch | Dave | Final Fantasy & Square Enix News | 0 | 02-25-2004 10:57 PM |