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02-14-2007, 02:52 PM
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#42 (permalink)
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Originally Posted by thekingoftheempire
the game was so shallow..characters werent developed right..the useless real-time is dumb..this isnt a fantasy..its TACTICS..a spin-off yet it gets a number..wtf..no comparison at all...this is the worst final fantasy since 3..though the only attraction to the game is the intro..(..reks was awesome..and though he should've just died instead of being mentally insane..or whatever coma he was in)..and ashe/basch are decent memorable final fantasy character..the others suck...everything sucks..even the final boss tried to be cool..who names a sword ''sephira?''
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It wasn't real time. If you noticed, every time you chose a command for you characters to take, whether it be to use an item or to attack, there was a time gauge that loaded. That isn't real time, buddy.
And explain to me how this is a tactics game and a spin off?
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02-14-2007, 03:16 PM
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#43 (permalink)
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I really like FFXII.
It combines the best things about MMOs (real time combat, a sense of achievement when you buy new equipment, open character progression) with the best thing about FF games (Great storyline, memorable characters, lots of stuff to do, and a hint of turn based combat)
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02-14-2007, 03:48 PM
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#44 (permalink)
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I must admit that I am very impressed with XII. I wasn't convinced of how great it was until I bought it a couple weeks ago (collectors edition, baby!). But yes, it is quite a game. It almost goes without saying that the battle system is by far the best element of this iteration. It's incredibly fast and eliminates much of the waste that the past random battles created. Now, all the time clocked in is actual playtime. Aside from boss battles, we don't have to watch the fruity little sword twirls and victory dances, and thank God there are no more loot and experience screens.
As for the story...Eh, it's good. I'm certainly relieved there's no central love story that the writers were concentrating on, it was old. Not that a love story is a bad thing, but with nearly every FF in the past, excluding VI, It felt like a 13 year old girl wrote it. One of my gripes with the FF series, still is it's lack of depth of the characters, they're all perfect. Yes, they have their problems, but they always make the "right" choice- be merciful, don't take revenge, be noble and honorable. I agree with all of those things, but in reality, people aren't always noble and honorable; people want and do take revenge. It's one reason I really really liked Vossler in this game, as well as Reddas, but for those who have yet to play the game I will not say why aside from saying that they felt real.
Another humongous gripe, is Vaan. What the **** is he doing in this game!? His character is worthless and contributes nothing to the overall story, he looks asexual, acts immature, and is a serious hindrance on this, otherwise, fine product from Square-Enix. Balthier is much more worthy of being the "leading man" as he so often points out. So why do we have to suffer through the plague that is Vaan?
And that's all I have to say about that.
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02-14-2007, 04:25 PM
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#45 (permalink)
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I loved it. Although I haven't completed all the sidequests yet.
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02-14-2007, 07:02 PM
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#47 (permalink)
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If they sticked to FFX's battle system and use a diffrerent world instead of Ivalice, I'd say that this is the best FF naxt tomy personal favorite, FFX. Liked all the "magicks" and "technicks", but gathering gil to fully optimize your characters equipment took so long, I beat the game in 113 hours. Zodiark is the most toughest summon I've ever faced, and I still haven't beatten that esper yet. I'll give this game 8.25.
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02-15-2007, 04:40 AM
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#50 (permalink)
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Yeah i agree, they did make a poor effort for the Leading character of FF12.
With every other final fantasy they have made a suitable leader for the game that suits it, but for this final fantasy, they just didn't.
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02-15-2007, 07:17 PM
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#52 (permalink)
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Originally Posted by thekingoftheempire
wether it was the original TACTICS or TACTICS ADVANCE..both game had the same world..''IVALICE''
and yes it was ''real-time'' in a twisted, tormented way...
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Just because the world is called Ivalice doesn't make it the same game. I didn't move my characters around as though they were on a chess board. Nor was the game really real time. It is in Active Dimension and the Active Time bar is still present.
Not to mention the same person who made FF Tactics also conceived FF XII so wouldn't it be logical that there are some connections and influences.
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02-17-2007, 08:36 PM
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#54 ( | |